Wheel of Fortune is an adaptation of the famous TV show.

As the most senior game designer on the project, my main role was to formulate the game direction and its core pillars. This was the team's first Unity project so I was able to put my experience with it to good use by prototyping some features and the UI flow.

It was a great experience for me and the production went notably well (in contrast to some previous projects) considering our time and budget constraints.