Parabiosis was a retro-styled survival-horror project inspired from the classics of the genre such as Resident Evil or Silent Hill. The player character had to invade other characters inner worlds to help them or harm them in order to survive in a mycelium infested island.
I spent 16 months designing and developing all the needed game mechanics and editor tools. From the combat systems to the puzzle mechanics through our innovating rendering technique that allowed to fake pre-rendered backgrounds.
It was a ton of works and I'm still heartbroken that I had to abandon the project due to team frictions. That being said, much of the features can be salvaged and I'm planning to do just that in the near future.