Thanks to our texture upscaling mod for the classic Resident Evil games, the RESHDP team was contracted by an editorial director at one of the largest gaming corporations which cannot be named due to an NDA.
Our 3-person team from three different continents, spent 10 weeks producing documents, prototypes, tests and tools related to machine learning upscaling techniques for remaster projects.
I took care of the team organization, the client communication, and the development of a tool to procedurally interpolate and compare upscaling models. While I'm proud of this tool made with Python and WPF/C#, the contract made it impossible for me to showcase it to the upscaling community.
With that in mind, I'm very grateful this company entrusted a group of modders like us.