Azura's Crystals is a 3D collectathon platformer with combat and light RPG elements. The player, through the titular heroine of the game, explores levels to find and collect minerals necessary for progression by crafting various potions and tools.

I was contracted to assist the team with the debugging effort, but also to implement specific features. Such as a generic puzzle system, implementing one of the puzzles, a scene loading system using Addressables, and a scene transition shader.

While it was a rather short contract, it helped me maintain a good relationship with a developer I later worked with again on a much bigger project: DreadOut.