Ascent of Ashes is a post-apo colony sim that takes inspiration from Rimworld.

I worked for 6 weeks as a programmer on some key features like the survivor Needs, the storage system, and UI controls. It was my first professional experience with Godot (as the game has been recently ported from Unity), and this project allowed me to see how an ambitious game can set up with this engine.

While I'm proud of the work I did on the project, in a genre that I enjoy, the publisher was unable to continue financing the project. Hopefully, a new publisher will pick the project up allowing that passionate team to make their vision come true. team.