Might and Magic: Duel of Champions is CCG set in the Might and Magic universe developed by Ubisoft Quebec.
It used an original game system that put the focus on heroes, creature positioning and random events. Heroes have unique abilities and their stats can be improved during a match. The card illustrations blew my mind at the time and still hold up today.
As a Line designer working from Ubisoft HQ, I mostly supported the core team on various design aspects. I later joined Ubisoft Chengdu and worked on the Chinese version of the game as a Game Designer. One of my favorite projects at Ubisoft.
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